Wednesday, May 18, 2011

On Stormy Raven Wings...

*So this was posted a while ago but because blogger was acting up I lost it. So here it is again*


So, A while ago I came up with a Storm Raven list using the Blood Angels codex.



For those who dont want to look back in my blog It right here and It is a Rather Nice Article.



Now if you read the above list you will understand my views of the Storm Brick. Now though we have the new Grey knight codex and with it, the Cement Brick. Now how do I feel about it...lets see.





No, It wont fly no matter how hard you throw it...



So its just like a Storm Raven... but without the cool str 8 missiles...



Why am I paying 205pts for this? Oh, yeah. To transport something...



So lets see, what is worth buying a 205pt transport?



Paladins...No, they should be shooting and they aren't great in assault anyway

Purifiers...No, same issue as the paladins. Besides, they have Rhinos and Razorbacks

Strike Squads...see above

Purgation Squads... see above

Terminators...do they have storm shields? Thought not, just Deep Strike them.

Dreadnoughts...Im sorry, are you implying that yours DO NOT have duel Psybolt Autocannons?

So there are no Grey Knight units that are worth the price. That means that I will have to look somewhere else.



Lets have a look at this:



HQ: Inquisitor w Force weapon and Hammerhand  55pts


Warband: 3 Crusaders, 5 Death Cult Assassins, 3 Melta Warriors 162pts


Total: 217pts


That's actually not that bad I have to say. For its price it is nice and deadly to vehicles and infantry while still having a degree of protection with the storm shields. Lets add the Storm Raven:



HQ: Inquisitor w Force weapon and Hammerhand  55pts

Warband: 3 Crusaders, 5 Death Cult Assassins, 3 Melta Warriors 162pts

Fast Attack: Storm Raven, TL Multi Melta and TL Assault Cannons 205pts

Total: 422pts



Ok, lets take two so saturation and see where that takes us...


HQ: Inquisitor w Force weapon and Hammerhand  55pts

Warband: 3 Crusaders, 5 Death Cult Assassins, 3 Melta Warriors 162pts

HQ: Inquisitor w Force weapon and Hammerhand  55pts

Warband: 3 Crusaders, 5 Death Cult Assassins, 3 Melta Warriors 162pts

Fast Attack: Storm Raven, TL Multi Melta and TL Assault Cannons 205pts

Fast Attack: Storm Raven, TL Multi Melta and TL Assault Cannons 205pts

Total: 844pts



That gives us 4 units with meltas and two scary close combat units.

We have 1156 for support and troops...what could we do?

How about this:

HQ: Inquisitor w Force weapon and Hammerhand  55pts

Warband: 3 Crusaders, 5 Death Cult Assassins, 3 Melta Warriors 162pts

Henchmen Chimera                                                       55pts

HQ: Inquisitor w Force weapon and Hammerhand  55pts

Warband: 3 Crusaders, 5 Death Cult Assassins, 3 Melta Warriors 162pts

Henchmen Chimera                                                       55pts

Troops: 5 Grey Knights w Psycannon                          160pts

             Razorback w Psybolt TL Heavy Bolters

Troops: 5 Grey Knights w Psycannon                          160pts

             Razorback w Psybolt TL Heavy Bolters

Troops: 5 Grey Knights w Psycannon                          160pts

             Razorback w Psybolt TL Heavy Bolters

Troops: 5 Grey Knights w Psycannon                          160pts

             Razorback w Psybolt TL Heavy Bolters

Heavy: Dreadnought w duel psybolt autocannon arms 135pts

Heavy: Dreadnought w duel psybolt autocannon arms 135pts

Heavy: Dreadnought w duel psybolt autocannon arms 135pts

Nice support while the Storm Raven units make short work of those around. The army can work its way into the midfield and cause all kinds of problems with the razorbacks giving cover to the rest.


That's what I'm thinking right now... any other ideas just throw them into the comments section. 

1 comment:

  1. Me likey, had the same idea in my head.

    Problem is you have to select a target for the SR Units very carefully because when they are are in the open they are dead no matter what.

    Finally a list where i could imagine a SR working like it is supposed to be. The Rocket are nice when you have Psyker as targets because each Rocket is a Perils for the Psyker.

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