Saturday, November 27, 2010

How to: World Eaters, the better Blood Angels

FOR THE PEOPLE WHO DONT KNOW, HERES HOW TO REPRESENT THE WORLD EATERS IN THE BLOOD ANGELS CODEX WELL!(warning this might be really long)
*note Blood Angels players can use this as a guide as well*

This project is a representation of how to break the confined limits of the game, breaking it towards an army you can play with and be proud of.  It represents the idea of not just having the competitive list and making the Hobby aspect of the game work in your favor as well

If people still want to make a fluff war about counts-as prepare to face me like a man as the Grimnar Angband has come to end this little game. I will give people who want to play World Eaters competitively a chance to in a way that represents the power of the XIIth legion better then anything that Gav has given us. So lets begin, shall we, I will show you what goes through my own head as I make my own World Eater list based off of the background of the traitor legion.

What are the World Eaters?

The World Eaters are without a doubt the most brutal and destructive of the Legions during the Great Crusade, constantly at the forefront of the Crusade basically wielded by Horus as a battering ram to break the backs of enemy armies. The only Legion that could equal the assault strength of Angron's sons was the most noble of Legions, the Blood Angels.

I could go into the details of how the Heresy brought bloody after bloody war upon the galaxy but that is just not useful to mention in detail right now. There are just a few main things about the XIIth legion we should remember;

1. They are a close combat army, fueled by their lobotomized heads and passion for Khorne, god of Blood and Skulls. Shooting is allowed in the list, just make sure your army can fight in close combat. Remember that Khorne cares not from where the blood flows, only that it flows.

2. The World Eaters take no Psychers, sorcerers or any of that crap. Take notice, Mephiston is the unusual exception as he gives the army a useful Psychic hood (Its a khorne army, it needs psychic defense), is one of the most brutal characters in the game and gives himself only combat advantages instead of shooting lighting or other cowardly tactics. You want Kharn, you got him

3. Jump packs are actually expected in an assault army like the World Eaters. They are famous for charging forward into the lines of the enemy, Driving away all thoughts of pain or cowardice away.
Now that we start with this veiw of a "fluffy" army list I lay out the question of which army best represents the XIIth legion? I find that the Blood Angels codex perfectly allows us to transfer the background and modeling privaleges into a competitive Descent of Angels army so thats what I'm going with.

Lets go with 2000pts for the army since that is the thing here.

Now lets see where I can start this list... oh yeah, we need troops so lets start with this.

10 Assault Marines w 2 Meltaguns, Sarge w Powerfist  235pts

There, thats not bad. Lets take 4 of them.
That sets us at 940pts with 1060 pts left,

Remember in the old 3.5 edition Chaos Codex, remember how Berzerkers had feel no pain... yeah lets bring that bad boy back.
We need Feel No Pain and Furiouse Charge to make the berzerkers the durable madmen monsters they are so we need Blood Chalices, lets grab a couple preists,

(Sanguinary) Blood Preist with jumpack 75 pts
lets take two of these for 150pts,

We are also going to take an HQ in a moment so lets through this in
Honor Guard with 3 melta guns 145pts
there, three Chalices to spread between four squads

We are at 1235pts with 765pts left.

If you want Kharn you got him, for 250pts Mepistons a steal...
just dont play like an idiot with him, he's one model, use cover to close the distance and kill stuff. I use him to represent my chaos lord, Grimnar Angband, I like it.

We have 515pts left... what do we need?
Oh! I know some dropping melta guns to kill vehicles so the enemy cant run away.
Lets grab some speeders and Techmarines to deepstrike on the opponents face and pop tanks.

Techmarine with Jumpack and combi-melta 60pts
Land Speeder with multimelta 60pts

Take two of each for a grand total of 240pts
This gives us some nice cover for the army as it advances or drops, whichever you choose really.

We now have 275pts left, have 45 FNP, Furious Charging marines, Mephiston, and 4 droping melta guns.
Here is a good 1725pt list if you wanted to play 1750 (just give the preists combi-meltas)

We need to burn 275pts, Here I personaly put the Sanguinator into the list as I like the extra attact he gives to all the units around him, kind of like Pedro Cantor, except he can actualy kill stuff. Nobody wants to have to deal with him either so he works well with the list, making the Marines into monsters with 4 strength 5 attacks on the charge. I like it and as I build it I will keep him as my World Eater Champion of Chaos, deuling the heroes of other armies and killing those around him in a bloody orgy of Khorne's wrath.

But if you want a more efficient use of the of the 275pts I would add the following,

5 scouts  w camo cloaks, 4 with snipers rifles, 1 with Missile launcher 100pts

5 scouts  w camo cloaks, 4 with snipers rifles, 1 with Missile launcher 100pts

Land speeder w multi melta 60pts

The scouts are fun to model as Cultists of Chaos, plus they are useful for objective sitting and can give troops or light tanks a hard time if they are left alone

The land speeder adds one more melta dropper to help.
Lets see the list now

HQ: Mephistion 250pts

HQ: Honor Guard with 3 melta guns 145pts

Elite: 2 Sanguinary Preists with jumpacks 150 pts

Elite:Techmarine with Jumpack and combi-melta 60pts

Elite:Techmarine with Jumpack and combi-melta 60pts

Troop: 10 Assault Marines w 2 Meltaguns, Sarge w Powerfist  235pts

Troop: 10 Assault Marines w 2 Meltaguns, Sarge w Powerfist  235pts

Troop: 10 Assault Marines w 2 Meltaguns, Sarge w Powerfist  235pts

Troop: 10 Assault Marines w 2 Meltaguns, Sarge w Powerfist  235pts

Troop: 5 scouts  w camo cloaks, 4 with snipers rifles, 1 with Missile launcher 100pts

Troop: 5 scouts  w camo cloaks, 4 with snipers rifles, 1 with Missile launcher 100pts

Fast Attack: Land speeder with multimelta 60pts

Fast Attack: Land Speeder with multimelta 60pts

Fast Attack: Land Speeder with multimelta 60pts

total 1985pts (15pts to play with)

There thats how I work through how I would represent the World Eaters at 2000pts
This list perfectly represents the strengths of the XIIth legion while giving you a list that can make a good showing at competitive events.

This list gives you a wonderful modeling and painting opporitunities for hobby enthusiats and makes for a fun project.

This was written to say that you dont have to play that craptastic codex Gav gave you if you are a World Eater fan. Enjoy and feel free to comment if you want.

Blood for the Blood God!
Grimnar Angband

Tuesday, November 23, 2010

Khorny tanks of corny goodness





Wow, you know what? I sound totaly different listening to myself on video.

For those who want the list in written format, here it is.

HQ: Captain 100pts

Troop: 5 assault Marines, 1 with Melta gun 175pts
Las/Plas Razorback with Hunter Killer Missile

Troop: 5 assault Marines, 1 with Melta gun 175pts
Las/Plas Razorback with Hunter Killer Missile

Troop: 5 assault Marines, 1 with Melta gun 170pts
Las/Plas Razorback with Dozerblade

Troop: 5 assault Marines, 1 with Melta gun 170pts
Las/Plas Razorback with Dozerblade

Fast Attack: Baal Predator w Hvy Bolters, 155pts
TL Assault Cannons, Hunter Killer Missile

Fast Attack: Baal Predator w Hvy Bolters, 155pts
TL Assault Cannons, Hunter Killer Missile

Fast Attack: Baal Predator w Hvy Bolters, 155pts
TL Assault Cannons, Hunter Killer Missile

Heavy Support: Predator w Autocannon, 110pts
Heavy Bolters, Hunter Killer Missiles

Heavy Support: Predator w Autocannon, 110pts
Heavy Bolters, Hunter Killer Missiles

Total 1475pts

And no, I dont know what to spend the twenty five points on that are left.

Wednesday, November 17, 2010

Tough luck for me...

So, my Aunts heart stopped for awhile earlier this week and she almost died and is fighting for her life. Life sucks sometimes, but what do you do. I wont be able to go to the Brothers Grim in NY as I need to be there for my Uncle and take care of the little cousins, I was going to meet the Battle for Salvation Group there finally as I really was encouraged and inspired by their blogs, check them out.

-_- awe well,


So now you guys will see some of the stuff I am working on as I now can work with a video camera which means you'll be getting some videos on my stuff (whenever I figure out how to work videos into blogger).

I'm trying to put a video up next post so lets see what happens.

Tuesday, November 9, 2010

How I Work this Thing: Part3

Taking "Death or Glory" to a hole new level
Well, time to continue my series of how to take advantage of a list like a Logan Wing.


How I Work this Thing: Part3
This time I'm talking about Lone Wolves. These are small one man Space wolf units that are surprisingly under classed by most Wolf players. I cant understand how people not see the use in these units. Lets look and see what we find.

Well we have a twenty point model with Feel No Pain, Fearless, two wounds, weapon skill 5, Eternal Warrior and enough upgrades possible to choke a horse. At first glance they look rather unimposing, no ones afraid of a special sargent walking around. They merely fill up an elite choice and over all aren't very mobile. What people need to do though is to stop just looking at the basic guy, lets give him some fun toys to play around with and see what comes of it.


I'm gonna use my favorite and give him a Chain Fist and a Storm Shield in Terminator armor. That gives us an 85pts model with 2 wounds, a 2+ armor save, a 3+ invulnerable save, Eternal warrior, and Feel No Pain super hero to go around. For how much he costs he fights and has the durability of  heroes from other armies. He is without a doubt a steal for the price you pay for him.I have thrown them at everything and he ends up winning against everything short of a Mega Death Squad of Doom, but then again, why would I attack that unit with just one guy? Get my drift, Lone Wolves are priceless interceptor units for squads moving to attack you. They have absorbed the charge of full Blood Angel Assault squads with their Furious Charging priests, have torn the throats out of Trygons, one of them even beat down Abbadon (still not sure how that worked out). When these guys do find a foe greater then them they can on average buy me a turn to get ready to receive the enemy, damaging them somewhat with their Chain Fists.

Now, some of you might say that as he is footslogging and is in truth just one guy. I get over that by taking three of them. Unless you want to take wolf guard in a non Logan lead army three Lone Wolves can give you for a cheap 255pts three super heroes charging up the battle field.

Whats your opponent going to do, Ignore them? From my experience this is exactly what they try to do, especially in kill point games. My opponents always underestimate these guys. They hear "85pts" and usually don't pay much attention. They focus on the Thunderwolves and the long fangs and before they know it my lone wolves are eating the heart out of their battle line, buy then it is too late to stop them.  I don't worry about them in kill point games, people still have to kill them if they are killing their stuff, ignoring them wont stop them (never does). I have most of the time six turns to have each of them kill at least one kill point each, or die. I've yet to give all three kill points to my opponent, without taking 5 kill points back.

These guys are the ultimate distraction unit, a living example of the Multiple Small Unit approach to building a list because if they kill something in a victory points game, most likely it will be more points then the Lone Wolf (since when do we see less then 85pt units short of transports)., if they die well you just lost 85pts, whooptidoo there's two more running around.

If you want to also have fun, for ten points give them a dog or two, nothing ticks your opponent of when they fire at you and all you do is allocate the dangerous shots into the wolves on the way in. In combat as the FAQ says they act as a separate unit you can use them to make your opponent waste their models attacks on the dogs. Too many times have my opponents power fist have to swing at a dog instead of the Lone wolf, when will people learn to keep their Sargent in the middle or back of the unit.

If anything I want you guys to give these guys a try, maybe even tell me what you think. I know I got a number of people and a judge or two to rethink the power of the Lone Wolfs, there was many a page turning as people studied my Codex to see if the Lone wolves are as awesome as they were hearing. The rumors were true, proved on the battlefield over many corpses.

Wednesday, November 3, 2010

Thunderwolf HO!

"Rawr"
So a few days ago a friend of mine asked if I thought a list with a lot of thunderwolves would work and be competitive. I had to think for a couple of days test some things out but finally came up with this. Tell me what you think.

HQ: Wolf Guard Battle Leader  w Frost Blade, Storm Shield, Saga of Majesty, Thunderwolf  185pts

Troop: 5 Grey hunters w Las/Plas Razorback 150pts

Troop: 5 Grey hunters w Las/Plas Razorback 150pts

Troop: 5 Grey hunters w Las/Plas Razorback 150pts

Fast Attack: 3 Thunderwolf, 1 with Storm Shield and Power fist, 1 with bolter 205pts

Fast Attack: 3 Thunderwolf, 1 with Storm Shield and Power fist, 1 with bolter 205pts

Fast Attack: 2 Thunderwolf, 1 with Storm Shield and Power fist 155pts

Elite: Iron Priest w Thunderwolf and 3 Cyberwolves 140pts

Elite: Iron Priest w Thunderwolf and 3 Cyberwolves 140pts

Elite: 5 wolf scouts w Melta Gun 85pts

Heavy Support: Predator with Autocannon and Heavy Bolters 85pts

Heavy Support: Predator with Autocannon and Heavy Bolters 85pts

Heavy Support: 5 Long Fangs, 4 with missile launchers 115pts

Total:   1850pts

There, I think I threw together a nice looking list. I made it 1850 because I feel at 2000 I feel it loses too much, the game is totally different at 2000pts. If you want to add another 150pts just add another troop Razorback.

I worked in 6 calvery units to fight my opponent and brought enough guns to pop a few transports on the way in. The Power Fist Thunderwolves are the power in  the units while the extra guys are there to spread the wounds around Nob Biker style (so annoying).

I like it so much I'll think I'll actually make the list along with my other projects. Expect something on this soon, but until then I will be gone for a few days, oh interwebs how I will miss you. Give me comments, please.