Wednesday, May 11, 2011

New Razorwing/Voidraven (Looks awesome)

This is what looks like the new Razorwing/Voidraven I got the Image off a site in a language I have no idea what it was so it must be Legit ^_^

Normally I dont do this kind of stuff but this just looks awesome!

That right there is awesome!

Divine Intervention...with robots.

What DreadKnights SHOULD look like

So as I am constantly looking for ways to make my Divine Intervention list work better I came upon this...

Tell me your thoughts, I like to hear them.


HQ: Inquisitor w Force Weapon and Psychic Communion                                    55pts

HQ: Inquisitor w Force Weapon and Psychic Communion                                    55pts

Troops: 9 Terminators; 2 w hammer, 2 w psycannon and Halbred, 5 with Halberds 525pts
          Justicar Thawn,

Troops: 10 Terminators; 2 w hammer, 2 w psycannon and Halbred, 6 with Halberds 450pts

Troops 5 Terminators; 1 w hammer, 1 with psycannon and Halbred, 3 with Halberds 225pts

Heavy: Dreadknight w Teleporter and Great Sword                                  230pts

Heavy: Dreadknight w Teleporter and Great Sword                                  230pts


Heavy: Dreadknight w Teleporter and Great Sword                                  230pts


Total: 2000pts


Basically I dump 4 Psycannons, 5 terminators, and 15 Interceptors for 3 Dreadknight combat monsters.


When I drop, these guys are there to make the enemy want to assault/shoot them, being distractions for the Terminators. If the enemy ignores them then he will have to deal with them as the teleport 30 inches onto the objectives.


They are alot more aggressive to play but might work out. Though I'm not afraid of two Nurgle Princes...why should three give me problems...


Oh, wait... they land right next to me and I don't have three turns to shoot them/ stall them? Oh, that's why they cost 80 pts more... I get it now... silly me ^_^

I will be testing this, but for now I see it as a BIG maybe. I will leave it as it is and run a few tests, see what happens.

Tuesday, May 10, 2011

They see me Crowin, they Hatin...

You'd be mad too if you were the only guy without a power weapon...


Now, all credit due, the best list I've seen for Crowe is right here.

But as I would like to not spend $700 on a force...well here is my version...

HQ: Crowe 150pts

HQ Librarian, Halberd, Shrouding, Sanctuary, Might of titan 170pts

Elites: 5 Paladins w 2 Psycannons, 4 halberds, 1  Deamon Hammer 315pts

Elites: 5 Paladins w 2 Psycannons, 4 halberds, 1  Deamon Hammer 315pts
5 Purifiers w 2 Psycannons and Deamon Hammer  195pts
Razorback w twin Heavy Bolters and Psybolts   

5 Purifiers w 2 Psycannons and Deamon Hammer  195pts
Razorback w twin Heavy Bolters and Psybolts  

5 Purifiers w 2 Psycannons and Deamon Hammer  195pts
Razorback w twin Heavy Bolters and Psybolts  

5 Purifiers w 2 Psycannons and Deamon Hammer  195pts
Razorback w twin Heavy Bolters and Psybolts    

Heavy: Dreadnought w 2 autocannon arms, Psybolts  135pts

Heavy: Dreadnought w 2 autocannon arms, Psybolts  135pts

Total: 2000pts

Move forward in a bunch and proceed to profit from the Shrouding while shooting...

12 Psycannons
4 Superheavy Autocannons
18 storm bolters
4 str 6 TL Heavy Bolter

Not bad. Again, not the best, but still very well done.

The paladins fit in well I think as they just are great at being scarry when they need to. They also fire 8 Psycannon shots which in my mind is the perfect amount against almost anything.

Purifiers and Razorbacks make cover for the rest of the army and with Shrouding up they move as one.

Though I wont play it right now, someday I might... I still think Crowe kind of sucks from both a playing manner and backstory.

Comments...

Monday, May 9, 2011

Justicar Thawn?

Hey, so anybody have any opinions of Thawn.

Personally, for an army that likes to go second I think he's awesome.

Just like the Divine Intervention list,

Lets see though what you get.

First things first though, his cost. Its actually rather high for his stat line. For 115pts I get a guy that has one more weapon skill, Psychic mastery (2), and a useful ability to stand back up.

Here is how he fits into my list.

HQ: Inquisitor w Force Weapon and Psychic Communion                                          55pts

HQ: Inquisitor w Force Weapon and Psychic Communion                                          55pts

Troops: 9 Terminators; 2 w hammer, 2 w psycannon and Halbred, 5 with Halberds 550pts
          Justicar Thawn, Brotherhood Banner

Troops: 10 Terminators; 2 w hammer, 2 w psycannon and Halbred, 6 with Halberds 450pts

Troops: 10 Terminators; 2 w hammer, 2 w psycannon and Halbred, 6 with Halberds 450pts

Fast Attack: 10 Interceptors with 2 psycannons, Justicar with hammer                       290pts

Total                                                                                                                        1850pts

There, the perfect amount to bump my list to 1850. Why take him? because think of all the useful tricks you can do with him.

1. Allocate a wound to him and watch him die. If it is early in the game, he will be back and when he comes back he becomes his own scoring unit. He's a troop choice remember.Think of how annoying he will be for my opponents. They blast him to death on turn six only for him to stand up on my bottom and claim/contest an objective.

2. Have him join up his 10 man squad, drop down and proceed to smash anything that gets near you. 5 terminators are ok in close combat, 10 fearless terminators though are terrifying.

3. Distract the enemy by dropping him literally into the enemy lines Make him and his buddies priority number one for the opponent. After they waste his squad (hopefully buying the rest of your army time to fire away) The prospect of Thawn getting up will always be a problem. And as he can always keep standing up, a problem that doesn't go away.


Overall I will definitely be testing him out and seeing what will come of it. Great chance to model an awesome looking character. I'm looking forward to it.

Saturday, May 7, 2011

Draigo Wing

Paladins, making you nice Chapter Master look like a wussy


(As per the conversation going on here)

Lets see what I can come up with for Paladins.

First we are Paying for Draigo which while cool and all, is just a beat stick with a cool background.

275pts gone right there.

Next the actual Paladins, well a squad with two psycannons would look like this

5 Paladins,4 w Halberds, 1 w Hammer, 2 w Psycannons  315pts

Dang that's a lot, and we are expected to work like this?

Lets take 4 squads and Draigo and see how that works out...

Draigo  275pts

5 Paladins,4 w Halberds, 1 w Hammer, 2 w Psycannons  315pts

5 Paladins,4 w Halberds, 1 w Hammer, 2 w Psycannons  315pts

5 Paladins,4 w Halberds, 1 w Hammer, 2 w Psycannons  315pts

5 Paladins,4 w Halberds, 1 w Hammer, 2 w Psycannons  315pts

1495!!! Well I'll be. That is a 1500pt force right there. (but I dont think we want that ^_^)

for 500 pts left I'm thinking this...

5 Purfiers, 2 w Psycannons 140pts

5 Purfiers, 2 w Psycannons 140pts

5 Purfiers, 2 w Psycannons 140pts

Inquisitor w Psycic Communion, Daemon Blade and 3 Servitor Skulls 79pts


Now it has some advantages, like the ability to manipulate the reserves system to drop the Terminators on the enemy , can march forward and  blast with the 14 Psycannons that are being carried. They are cool enough in combat, but suffer against massed melta, but then again... with that many psycannons lobbing shots at you there is very little chance a melta can get within 12 without some kind of fast means of getting there.

I am sure there is a better way though... let me have another look... I'll get back to you...

 Draigo    275pts

Elites: 5 Purfiers, 2 w Psycannons, 1 w Hammer 145pts
Razorback: Heavy Bolters with psybolt 50pts


Elites: 5 Purfiers, 2 w Psycannons, 1 w Hammer 145pts
Razorback: Heavy Bolters with psybolt 50pts


Elites: 5 Purfiers, 2 w Psycannons, 1 w Hammer 145pts
Razorback: Heavy Bolters with psybolt 50pts

Troops: 5 Paladins,4 w Halberds, 1 w Hammer, 2 w Psycannons  315pts

Troops: 5 Paladins,4 w Halberds, 1 w Hammer, 2 w Psycannons  315pts

Troops: 5 Terminators,4 w Halberds, 1 w Hammer, 1 w Psycannons  225pts

Troops: 5 Terminators,4 w Halberds, 1 w Hammer, 1 w Psycannons  225pts

Troop: 1 Paladin  55pts

Total: 1995pts

Ehh... a little better

2 less Psycannons, but gain 3 cover making boxes with 9 TL str 6 shots.

Overall I dont see this working. The 1500pt list looks like a fun rock list, but at 2000pts I just dont feel it right now.

I would like to use only one unit of Paladins in a normal list as a good deep striking distraction unit. Land, blow something up, stay in cover protecting psycannons, rinse and repeat.

Thoughts? I would love to see what Stelek comes up with.

Chaos Crashers

Imperial Propaganda for the Win!

Well, I thought I would go over the Assassins today and see what has changed and what has become better or worse.

OVERVEIW: For people just getting into the game the background is incredibly lame. Assasins were always one of the cooler, darker, and mysteriose forces in the Imperium. Their strange Temples, Administrative monopolies, and increadible influence made them an amazing and colorful unit to have in your army. Now, for some reason, they decided to ditch all the grim dark and make them all heroes like the Grey Knights. They even make one reference that the different kinds come from different temples...hows a new person suppose to even know what a temple is?

The fluff is just bad, If you like assassins you have to now search for all the cool stuff about their fluff in other places. It's like they were a half-effort, so sad. I was looking forward to those two pages being a dark contrast to the noble Grey Knights, the opposite of the Grey Knights in every way.

As I Feel that this is a great Tragedy for the background here is some of their Fluff: Assassinorum

One quick thing to note though for these guys are that they are small, one model units. They are easy to hide with the True Line of Sight if you take the time to think about it. As such I am taking into account in the case of some that they will be able to hide behind vehicles or small pieces of terrain (because they can) and my opinions are formulated through this medium .

 Now to see what I think about these guys...In temple order.


A women you do not want to throw herself into your arms
Remember how awesome this lady was last codex, she was able to be really scary. Now she sucks mostly.

Biggest shame was the C'tan Phase Sword, man that thing was cool.

Honestly, she was perfect just the way she was, stupid GW.  

JUST BECAUSE YOU MAKE A NEW CODEX DOESN'T MEAN YOU HAVE TO TRY TO FIX THAT WHICH ISN'T BROKEN!!!

Now, I'm not saying she's terrible, just not as good as she once was.

I would like to point out she is increadibly annoying to heavy weapons teams like devastators and Long Fangs as she can pop up, wound a bunch of them, dance into cover (which she has to take a dangerous terrain test for due to here deep strike nature) and let the enemy respond. If they shoot her she has a 3++ or a 2++ if she dives for cover. They could assault her, but she wants them to do that as they are usually a small 5 man unit. She then assaults and moves on, hopefully distracting the opponent from kill the rest of your stuff.

She isn't bad, for 145pts you have another annoying toy to play with.

His metal hair is assaulting you

Here is an interesting character. This one is all about psykers. His gun is perfect for a Grey Knights army, Just surround him with Grey Knights and he will have a billion shots and... (reads page 21: Brotherhood of Psykers)...@#$%!!!

Ok, so he isn't that awesome with Grey Knights but he can join an Inquisitorial army and let loose streams of death if you take a squad or two of Psykers. It costs a lot of points but if you want psykers laying down str 10 blasts all the time, well you might as well have him as well. to body guard them.

Overall you have to build a list around him, that can be a hassle but it is funny to nail a squad of Terminators with 16 st 5 AP2 shots that hit on twos with re-rolls.

He is one angry druggie
  Allright this guy sucks. I'm sorry for the abrupt rudness but the truth hurts sometimes.

He has no transport, no infiltrate, no cool "I'm really your best Friend" special rules and really anything more than just a couple more attacks.

If he had a small one man drop pod that he could assault from and Hit and Run we could be talking... untill that happens, nothing.

Moving on...

He sees you when your sleeping, he knows when your awake...
This guy is without a doubt my favorite. No question about it. Ever other Assassin has either been changed, or made less powerful. This guy is the only one that is actually better. One of my friends loves the model and was ecstatic at the simple change of being able to shoot multiple rounds.

You have about 6 shots with him if the enemy leaves him alone some thoughts of mine on the bullet types.

Helfire: Yes, I would love to kill that one meltagun/Heavy weapon dude. Scary power weapon dude? now he is gone.

Shield Breaker: Dark  Eldar Archons aren't invincible anymore... the peasants rejoice. Seriously there is some value to this awesome bullet.

Turbo Penetrator: Nobs? What Nobs? Land Raiders? What Land Raiders? You get the Idea.

Big tip though: If you are taking him, take a Techpriest to bolster the building he is in, helps a lot. Again he makes an awesome distraction if  you need him to be. Honestly the funnest model of all four if the enemy leaves him be for the duration of the game.

Overall I like most of the Assasins. They arent the best models but they have their uses. (except Eversor)

What are your thoughts? It's nice to see that you guys are enjoying these articles. I'll try to keep them coming.

Friday, May 6, 2011

Forever Mechanicus...

So, while this isn't about Grey Knights I would like to post a cool idea I will be trying one day.


Yeah, I think a perfect Adeptus Mecanicus army is possible with the new Grey Knight Codex

And here is how I would do it...

HQ: Tech Magos (Coteze) 100pts

Elite: Venerable Dreadnought with Autocannons and Psy bolt ammo  195pts

Elite: Venerable Dreadnought with Autocannons and Psy bolt ammo  195pts

Troop: 10 Grey Knights, 2 with Psycannons, Justicar w hammer 220pts

Troop: 3 warriors, 3 servitors with Multi Meltas                       97pts
           Chimera

Troop: 8 warriors, 5 with Storm Bolters, 3 with Meltaguns      132pts
           Chimera

Troop: 8 warriors, 5 with Storm Bolters, 3 with Meltaguns      132pts

           Chimera

Troop: 8 warriors, 5 with Storm Bolters, 3 with Meltaguns      132pts

           Chimera

Troop: 8 warriors, 5 with Storm Bolters, 3 with Meltaguns      132pts

           Chimera
Heavy: Dreadnought with Autocannons and Psy bolt ammo 135pts

Heavy: Dreadnought with Autocannons and Psy bolt ammo 135pts

Heavy: Dread Knight with Heavy Incinerator and Teleporter 235pts

Well, there it is. now let me break it down.

The servitors and  Magos drive into the middle with their multimeltas

Dread knight follows

The rest of the army shoots you to death in a rather spectacular way.

Its not the optimum, but still really good. If this wasn't a themed list I would dump the Dread knight and get another dreadnought and more dakka some where. But it fits perfectly and makes an awesome centerpiece.

Right now use the Dreadknight as a bothersome monster and let the enemy deal with it instead of your tanks.

Now modeling is the fun part.

For the Magos, something like this...

Just a little bit more human-ish but that's the basics right there.

For the Warriors...

have got to figure out how to make these

For the Grey Knights...

So expensive, but so worth it


For the Dread Knight...

By the Machine God! That almost makes me want to buy a dreadknight...

For the Dreadnoughts I have my own Ideas but this is a great start.

While I am building Grey Knights for now, one day I will return and forge this list, make it look beutiful and then kneel before the Alter of Technology and worship my God...

Turns out you CAN buy salvation...

Comments... and suggestions...