What DreadKnights SHOULD look like |
So as I am constantly looking for ways to make my Divine Intervention list work better I came upon this...
Tell me your thoughts, I like to hear them.
HQ: Inquisitor w Force Weapon and Psychic Communion 55pts
HQ: Inquisitor w Force Weapon and Psychic Communion 55pts
Troops: 9 Terminators; 2 w hammer, 2 w psycannon and Halbred, 5 with Halberds 525pts
Justicar Thawn,
Troops: 10 Terminators; 2 w hammer, 2 w psycannon and Halbred, 6 with Halberds 450pts
Troops 5 Terminators; 1 w hammer, 1 with psycannon and Halbred, 3 with Halberds 225pts
Heavy: Dreadknight w Teleporter and Great Sword 230pts
Heavy: Dreadknight w Teleporter and Great Sword 230pts
Heavy: Dreadknight w Teleporter and Great Sword 230pts
Total: 2000pts
Basically I dump 4 Psycannons, 5 terminators, and 15 Interceptors for 3 Dreadknight combat monsters.
When I drop, these guys are there to make the enemy want to assault/shoot them, being distractions for the Terminators. If the enemy ignores them then he will have to deal with them as the teleport 30 inches onto the objectives.
They are alot more aggressive to play but might work out. Though I'm not afraid of two Nurgle Princes...why should three give me problems...
Oh, wait... they land right next to me and I don't have three turns to shoot them/ stall them? Oh, that's why they cost 80 pts more... I get it now... silly me ^_^
I will be testing this, but for now I see it as a BIG maybe. I will leave it as it is and run a few tests, see what happens.
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